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    Posts made by Shylo132

    • RE: Changelog 2017-09-28

      As for backwards compatibility, all I know at the moment is my spawn code is maintaining what I had before the transition but will not allow me to spawn more/additional creeps until i change my code over.

      So my rooms are at their "stable position" that ive had them at for a few days, but if i want to create a builder, it won't do it because hey, new code stuff now. xD

      I'll have to try and convert this stuff later today.

      posted in News & Announcements
      Shylo132
    • RE: Steam Client not launching; missing nw.exe

      @jeb Check your screeps slack DM's. Maybe that will work!

      posted in Technical Issues and Bugs
      Shylo132
    • RE: Steam Client not launching; missing nw.exe

      @jeb Sorry mate, update worked for me just fine. And can't reproduce, i reinstalled and it came up. Do a file check via steam.

      posted in Technical Issues and Bugs
      Shylo132
    • RE: Exclude/deprioritize aggressive sectors in world_start_room

      I guess if the creep lost created a colored overlay from white to yellow to dark orange to gauge the amount of action it would make it easier to read. I'll brain storm some stuff over the weekend.

      posted in Feature Requests
      Shylo132
    • RE: Exclude/deprioritize aggressive sectors in world_start_room

      @dissi-mark Creeps lost doesn't really show how many people were forcibly removed. Just shows there were a lot of battles in certain locations.

      New players won't know how to research that extensively in order to find a properly green location (or grey if they are brave).

      I believe an overview showing how many owners a room has can give proper judgement on weather someone wants to spawn there. This information helps because if I see a few room near other people had 3-5 previous owners, it is probably a bad spot to spawn compared to an area with a lot of 0's and 1's.

      posted in Feature Requests
      Shylo132
    • RE: Exclude/deprioritize aggressive sectors in world_start_room

      I feel new players should try and network a bit. If there is an area that is dominated or shows a factions presence more than others, they should message and either request protection so they can learn or join that faction.

      I do like the idea of showing a "heat map" for how aggressive a sector could be based on recent kills. Can help give more insight on where you would want to start.

      posted in Feature Requests
      Shylo132
    • RE: Changelog 2017-09-19

      @artch Got it. Thanks!

      posted in News & Announcements
      Shylo132
    • RE: Changelog 2017-09-19

      @artch said in Changelog 2017-09-19:

      It remains, but loses 10% of the current level progress.

      Does this mean that while the timer is not full upgradeController actions are applied to both the controller's progress and 'ticksToDowngrade'?

      This is what is confusing people.

      So if a RCL is level 6 and downgrades to RCl 5, it loses 10%. If that 10% lost is still above the RCL energy requirement to level to lv 6 from level 5, it will remain at level 5 because it is still frozen by upgradeBlocked?

      posted in News & Announcements
      Shylo132
    • Recruitment Sticky

      ----Recruitment----

      fsociety is looking for those who are open to sharing their idea's and methods within the community! We promote the studying of any and all code in order to further our development.

      Requirements:

      1. Your code is not a bot produced by someone else. (Self made bots are ok!)
      2. Agree to be civil and courteous to all members within the game.
      3. Any experience allowed

      If you feel you can meet these 3 simple rules please feel free to contact any member in fsoc or reply to this thread!

      posted in fsoc
      Shylo132
    • Intro to fsociety's history

      ----History----

      We were once apart of a new oppressive alliance(OA) that spoke of unity & democracy but taught divisiveness & elitism. As many members found courage with their fellow oppressed, one by one they quickly reformed under a new banner... "fsociety."

      This new banner and restored faith boosted its members to a new found level of spirit. Knowing war with our old OA was on the brink, we prepared for the four days we had before our first 9x9 section dropped to grey.

      As the first zone opened, two of our members activated our enemies last safe mode and reinforced themselves for the coming storm. With 10k ticks of safe mode left, the enemy sent waves and waves of attacks to test and probe our defenses for over 6 hours.

      Clever planning and strategic strikes at reinforcements at the old OA allowed our members to hold out until the enemy was finally mortal again. With our enemy unprotected and under cooldown, our members sent their full force to wipe out the leader and were able to force his respawn!

      With the leader disposed of, we hope this will bring peace and stability to the region.

      posted in fsoc
      Shylo132
    • RE: README: Requesting an alliance section

      @dissi-mark Cheers! Us too, it was fitting given the reason we created the alliance in the first place.

      posted in Alliances
      Shylo132
    • RE: README: Requesting an alliance section

      LOAN link : http://www.leagueofautomatednations.com/a/fsoc

      Group owners : Me

      Moderators list : mnuck, complexQuanta

      posted in Alliances
      Shylo132