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    Posts made by Shylo132

    • RE: Changelog 2017-09-28

      As for backwards compatibility, all I know at the moment is my spawn code is maintaining what I had before the transition but will not allow me to spawn more/additional creeps until i change my code over.

      So my rooms are at their "stable position" that ive had them at for a few days, but if i want to create a builder, it won't do it because hey, new code stuff now. xD

      I'll have to try and convert this stuff later today.

      posted in News & Announcements
      Shylo132
    • RE: Steam Client not launching; missing nw.exe

      @jeb Check your screeps slack DM's. Maybe that will work!

      posted in Technical Issues and Bugs
      Shylo132
    • RE: Steam Client not launching; missing nw.exe

      @jeb Sorry mate, update worked for me just fine. And can't reproduce, i reinstalled and it came up. Do a file check via steam.

      posted in Technical Issues and Bugs
      Shylo132
    • RE: Exclude/deprioritize aggressive sectors in world_start_room

      I guess if the creep lost created a colored overlay from white to yellow to dark orange to gauge the amount of action it would make it easier to read. I'll brain storm some stuff over the weekend.

      posted in Feature Requests
      Shylo132
    • RE: Exclude/deprioritize aggressive sectors in world_start_room

      @dissi-mark Creeps lost doesn't really show how many people were forcibly removed. Just shows there were a lot of battles in certain locations.

      New players won't know how to research that extensively in order to find a properly green location (or grey if they are brave).

      I believe an overview showing how many owners a room has can give proper judgement on weather someone wants to spawn there. This information helps because if I see a few room near other people had 3-5 previous owners, it is probably a bad spot to spawn compared to an area with a lot of 0's and 1's.

      posted in Feature Requests
      Shylo132
    • RE: Exclude/deprioritize aggressive sectors in world_start_room

      I feel new players should try and network a bit. If there is an area that is dominated or shows a factions presence more than others, they should message and either request protection so they can learn or join that faction.

      I do like the idea of showing a "heat map" for how aggressive a sector could be based on recent kills. Can help give more insight on where you would want to start.

      posted in Feature Requests
      Shylo132
    • RE: Changelog 2017-09-19

      @artch Got it. Thanks!

      posted in News & Announcements
      Shylo132
    • RE: Changelog 2017-09-19

      @artch said in Changelog 2017-09-19:

      It remains, but loses 10% of the current level progress.

      Does this mean that while the timer is not full upgradeController actions are applied to both the controller's progress and 'ticksToDowngrade'?

      This is what is confusing people.

      So if a RCL is level 6 and downgrades to RCl 5, it loses 10%. If that 10% lost is still above the RCL energy requirement to level to lv 6 from level 5, it will remain at level 5 because it is still frozen by upgradeBlocked?

      posted in News & Announcements
      Shylo132
    • RE: README: Requesting an alliance section

      @dissi-mark Cheers! Us too, it was fitting given the reason we created the alliance in the first place.

      posted in Alliances
      Shylo132
    • RE: README: Requesting an alliance section

      LOAN link : http://www.leagueofautomatednations.com/a/fsoc

      Group owners : Me

      Moderators list : mnuck, complexQuanta

      posted in Alliances
      Shylo132