Awesome idea
Sheeo
@Sheeo
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RE: Overhealing vs. strictly healing past damage: fixing inconsistencies based off of intent order
Balance wise right now -- I think we should allow healing to heal damage applied in the same tick. Otherwise defending seems too powerful. A 40-boosted ATTACK part creep will dealĀ 4800 dmg/tick. This requires 15 ghodium-boosted TOUGH parts to tank -- if the defender has two such creeps in range, you need 30 of those parts, leaving only 10 slots in a T3 boosted creep for anything else.
Either way -- both PR's are very important for fixing the currently broken damage system, where you need to build your creeps anticipating to tank two hits from any expected attackers, e.g. worst-caseĀ 19200 dmg from two melee defenders on ramparts -- effectively not tankable even with 50 x ghodium-boosted TOUGH.