Okay good so it wasn't something I did ...
psy372
@psy372
Posts made by psy372
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RE: Slack workspace deleted?
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RE: Local server doesn't render map
Devs are aware and working on it.
I advise against editing the db.json directly as it is risky. Using the private server cli you can enter the following after replacing the username parameter:
storage.db.users.update({username:username},{$set: {badge: {type: 0, color1: '#000000', color2: '#000000', color3: '#000000', param: 0, flip: false}}})
This will work with the screepsmod-mongo mod as well if you are using that.
For private servers that are not being hosted by yourself you will have to contact the server admin to get the badge set so you can fix your map and place your spawn.
Most third party servers listed on the screeps client frontpage have slack channels on chat.screeps.com so feel free to stop by and ask for support.
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RE: Power creep first kill bounty
Dunno if it's the first but I'll take your money.
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additional options to sort saved server list
The community server list looks like it sorts based on number of likes a server has. The private server list looks to sort based on the order which they were added.
Could we get an alphabetical and maybe last connected to options to sort our servers by?
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checkbox/toggle to disable animations on new UI frontpage
I'll often have the steam client just sitting open after connecting to several private servers or waiting to connect to additional servers. The new animations (which are cool!) use a significant amount of CPU. Be nice if we could disable them and have that setting save when opening and closing the client.
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RE: Manual safe mode does not activate...
I can confirm this happens with npm install of 3.17 private server on a linux host using mongo/redis mod. Activation through code still works.
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RE: PTR Changelog 2018-08-28
You raise an interesting point about it being on PTR. This may not be completely on topic but perhaps an easy way for players to thumbs up or down a feature change on PTR that gives the devs some insight to how a change is received and whether it needs further research or review? I guess the forums could work for that but perhaps add a reply with each individual feature so it can be thumbed up or down?
Course it'd be nice to have reasoning behind up / down as well but I am thinking in broad terms for conveying a general sense of acceptance by the players.
Or something else? Just spitballing ideas cause I like the concept of "Let's try this out and see how well it works even if we haven't thought it all the way through."
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RE: PTR Changelog 2018-08-28
Thanks for the reply and my 2cents. With the upcoming power creep capabilities the ability to convoy energy to rooms and maintain the necessary logistics train will become increasingly important. Just throwing it out there in case that wasn't being considered with regards to balancing now and in the future.
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RE: PTR Changelog 2018-08-28
Thumbs down to recycle nerf. Thumbs up for new updates and trying new things.