Are there any rules that prohibit collaborative developement AND using of the same AI code by multiple (2 for example) players?
Posts made by Lupus
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Collaborative development
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RE: All flags in specific room became invisible
"Are you sure they are enabled in the room display preferences?"
Yes.
"Were there any errors in the browser console when you open this room?"
I don't know cause I'm using steam client. I can try to reproduce this in browser later.
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RE: All flags in specific room became invisible
I need this func work in room without vision. Its the only way of placing flags in such rooms.
About the bug: by invisible i mean that i dont see them visually in room, but they'r still here.
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Player-level buildings and aura-tower
Would be nice to see some player-level buildings.
Like huge defensive fort, or some economic building but only one of each type per player.
May be some bulding with auras could be intersting to use too. Like an aura-tower that should be fueled with minerals for specific auras. This one is room-level building.
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All flags in specific room became invisible
...after creating and moving flag by script.
I called this func for room with no vision.
var createFlagAt = function(flagName, color1, color2, roomName) {
for(let name in Game.rooms) {
Game.flags[Game.rooms[name].createFlag(25, 25, flagName, color1, color2)].setPosition(new RoomPosition(25, 25, roomName));
break;
}
} -
RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
Thanks, same 2 you)
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I'll write once more about this topic when (if) i'll clear these rooms just to establish fact that this re-purposing aren't working well for players. -
RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
Clearly you don't understand that i was pissed of and at the moment of 'demanding' i was pretty sure that this all is some kind of mistake.
And yea, last 2 years i have some problems with rage-control as result of some tragic events. So please, can we finish this stupid discussion about aboslutly unimportant things when all things that matter were already written?
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RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
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"Well, or tell me that all is OK and i'm wrong." That means that i'm ok with this situation even if i don't like it.
I dont want to argue about all that. Its game for programmers. It NEEDS good documentation. I dont mean manuals. I mean clear rules, up to date API. It should be part of developing process equally with programming.
Sorry, but you'r totally wrong, imho.) Let's agree to differ.
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RE: creep.owner != creep.room.controller.owner
Whoops, sorry.
creep.owner != creep.room.controller.owner
and
creep.owner.username == creep.room.controller.owner.usernameLooks right now.. Yes.
Thansk for comment, that was done in hurrty a bit.
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creep.owner != creep.room.controller.owner
But:
creep.owner.username == creep.room.controller.owner.usernameIf owner isnt some global object that identifies me its understandable
But isn't this wrong? I mean it should be. Why do we need many instances of this? -
RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
Well, its obvious. There were no players that could want them so i didnt want to spend resources next 5-10 days just to keep some rooms for future.
Ofc if i did know about that new-green-rule i'd made something to prevent it. May be i'd left someone alive. Just technicaly. Or i'd make reserving if there is nothing else to do..
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RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
Thanks for comment. Well, i dont need official answer anymore. I mean, there was already told about documentation and aslo this is realy a rule.
Sorry for an agressive behavior
This situation realy pissed me off. -
RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
One more thought:
When green drops i'll eliminate (hope my srcipts will be alive) every player who settled in this rooms, cause this territory is valuable for me.And this will make this situation even more stupid.
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RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
I can understand advice like this when its about 1 day of room protection. But its not. Its 20 (!!!!!!!) days. I mean things like that should be perfectly clear at least.
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RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
Okey. So. Lets assumethat there is some rule that tells, that sectors like this will become green. It's very important rule. It affects the player choices very hard. Rules like this should be known. Where is it? I dont see it. I read all the game documentation closly. I dont mean i did it after that happend. Its important to know how game works (and its clearly not the game where u should find and understand its rules on your own)
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RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
The most precious resource is time. I spend time manualy controlling some war scripts to understand and break defense of my opponents, cause i wanted to eleminate them before they can build hard defense and fight back.
And i damn wanted to spend this time working on new ai core instead of this. -
Part of my sectors that i cleared with war for future rooms TURNED GEEEN.
What the ####? Realy? I spend time and resources to secure the area for next rooms! I dont get it. Please explain me the reasons? Well, i can get some reasons. But this is all ### in comparing to situation. You just ruined my efforts, took away from me some of my time and resources for nothing.
Compensate or release the sector, please. I think its fair. Well, or tell me that all is OK and i'm wrong.
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RE: Steam client crashes
Windows 10 Pro x64
Now it crashed on moving view to the adjacent room.
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RE: Steam client crashes
Well, right now i didnt do anything specific. There was room screen with console. Cant say how long it was like that, i didnt even look to monitor until last 5 seconds before crash.
Some times it happend right after clicking on 'world' button. Other times were like that one.