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    Lupus

    @Lupus

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    Posts made by Lupus

    • Collaborative development

      Are there any rules that prohibit collaborative developement AND using of the same AI code by multiple (2 for example) players?

      posted in General Discussion
      Lupus
    • RE: All flags in specific room became invisible

      "Are you sure they are enabled in the room display preferences?"

      Yes.

      "Were there any errors in the browser console when you open this room?"

      I don't know cause I'm using steam client. I can try to reproduce this in browser later.

      posted in Technical Issues and Bugs
      Lupus
    • RE: All flags in specific room became invisible

      I need this func work in room without vision. Its the only way of placing flags in such rooms.

       

      About the bug: by invisible i mean that i dont see them visually in room, but they'r still here.

      posted in Technical Issues and Bugs
      Lupus
    • Player-level buildings and aura-tower

      Would be nice to see some player-level buildings.

      Like huge defensive fort, or some economic building but only one of each type per player.

      May be some bulding with auras could be intersting to use too. Like an aura-tower that should be fueled with minerals for specific auras. This one is room-level building.

      posted in Feature Requests
      Lupus
    • All flags in specific room became invisible

      ...after creating and moving flag by script.

      I called this func for room with no vision.

      var createFlagAt = function(flagName, color1, color2, roomName) {
          for(let name in Game.rooms) {
              Game.flags[Game.rooms[name].createFlag(25, 25, flagName, color1, color2)].setPosition(new RoomPosition(25, 25, roomName));
              break;
          }
      }

      posted in Technical Issues and Bugs
      Lupus
    • RE: Source keepers not attacking harvesters

      W44N34

      posted in Technical Issues and Bugs
      Lupus
    • RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.

      @bonzaiferroni

      Thanks, same 2 you)

      @
      I'll write once more about this topic when (if) i'll clear these rooms just to establish fact that this re-purposing aren't working well for players.

      posted in General Discussion
      Lupus
    • RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.

      @bonzaiferroni

      Clearly you don't understand that i was pissed of and at the moment of 'demanding' i was pretty sure that this all is some kind of mistake.

      And yea, last 2 years i have some problems with rage-control as result of some tragic events. So please, can we finish this stupid discussion about aboslutly unimportant things when all things that matter were already written?

      posted in General Discussion
      Lupus
    • RE: Part of my sectors that i cleared with war for future rooms TURNED GEEEN.

      @bonzaiferroni

      "Well, or tell me that all is OK and i'm wrong." That means that i'm ok with this situation even if i don't like it.

      I dont want to argue about all that. Its game for programmers. It NEEDS good documentation. I dont mean manuals. I mean clear rules, up to date API. It should be part of developing process equally with programming.

      Sorry, but you'r totally wrong, imho.) Let's agree to differ.

      posted in General Discussion
      Lupus
    • RE: creep.owner != creep.room.controller.owner

      Whoops, sorry.

      creep.owner != creep.room.controller.owner

      and
      creep.owner.username == creep.room.controller.owner.username

      Looks right now.. Yes.

      Thansk for comment, that was done in hurrty a bit.

      posted in Technical Issues and Bugs
      Lupus