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    Posts made by iamgqr

    • RE: Visual bug (Broken lighting and rotating yellow planes)

      I has been too encountering this issue quite a bit, mostly when left the computer hibernating for a while and relog in. It's been one and a half years since I first encountered this bug.

      posted in Technical Issues and Bugs
      iamgqr
    • RE: getUsedCapacity fast-cache causes double counting of resources

      Similar issues, but on local private server. I was using for...in on a Store object, and the key _sum appears before all other valid resources.

      posted in Technical Issues and Bugs
      iamgqr
    • RE: SOS!!!

      And the second one is as what @trebbettes said.

      posted in Help
      iamgqr
    • RE: SOS!!!

      Please fix that. What's your code supposed to do? What's its behaviour now?

      http://www.catb.org/~esr/faqs/smart-questions.html

      And it's better to ask these basic questions on slack #help channel.

      The first issue I spotted is that your first couple of lines are using both creep.memory.mule and creep.memory.muleing.

      posted in Help
      iamgqr
    • Game.market.getOrderById returning incorrect price

      I'm on shard 2, and was running Game.market.getOrderById on some of my sold-out orders. This is what I got:

      image.png

      Apparently it's returning the wrong price. The order price should be 0.019. Interestingly, it went back normal after I extended it.

      image.png

      Reproduce: Just run Game.market.getOrderById with an id of a 0 remaining order, no matter the order is a sell or buy order. It seems that it will always return 1/1000 of the price.

      posted in Technical Issues and Bugs
      iamgqr
    • energyStructures option for renewCreep

      I think it would be better to choose which structures to draw energy from when renewing creeps, since spawnCreep already has the same option.

      posted in Feature Requests
      iamgqr
    • RE: Draft: NPC Strongholds

      Thinking it's making the world less noob-friendly...

      posted in News & Announcements
      iamgqr