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    Topics created by hyramgraff

    • Unsolved Console logging within an infinite loop causes client to freeze
      Technical Issues and Bugs • • hyramgraff

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      No one has replied

    • Unsolved Long ticks on shard2
      Technical Issues and Bugs • • hyramgraff

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      3660
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      Thank you for reporting. It's a known issue, we're working on it.
    • Solved Building a rampart on top of an invader prevents killing it
      Technical Issues and Bugs • • hyramgraff

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      @artch Since moving onto an enemy ConstructionSite removes it, would it be possible to return an ERR_ code from Room.createConstructionSite if you attempt to make a ConstructionSite on top of an enemy creep instead of allowing it to occur?
    • Unsolved Possible issue with getUniqueName
      Technical Issues and Bugs • • hyramgraff

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      8602
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      Please note that StructureSpawn.createCreep is considered deprecated, use StructureSpawn.spawnCreep instead.
    • Ramparts can be built on top of invaders
      Technical Issues and Bugs • • hyramgraff

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      2823
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      No one has replied

    • Question about containers
      General Discussion • • hyramgraff

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      3488
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      A construction site is removed when another player's creep steps on it.
    • Email overload
      Technical Issues and Bugs • • hyramgraff

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      6843
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      Looks broken again today
    • Respawns, Roads and Swamps
      Technical Issues and Bugs • • hyramgraff

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      Yesterday, I managed to get back to control level 3 and when I did the roads over swamps immediately had the expected effect on the creep's fatigue. I've since respawned again and the issue has come back up. The roads decay as if they are being used, and the creeps path-finding seems to expect that the road will function but the roads do not provide a benefit before the controller is upgraded to level 3.