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    Topics created by geek2games

    • Better Borders
      Feature Requests • • geek2games

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      I did realise that - and it's a fairly easy fix. Option 1: Leaving a map switches places with a creep in a position that would "block" a border. Option 2: Moving from edge -1 to edge moves maps, new units appear on the edge. Example: Say you are on the edge at (1, 1) - the act of moving to (0,1) moves you to the next map, and you will appear on (49, 0) on the next map - which makes the edges of the maps unwalkable unless you're coming from a different map, any movement that would result in an edge square moves you to the next map. Other work arounds that are better then the current system are also available - but that's just my opinion
    • Better Simulation Errors.
      Feature Requests • • geek2games

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      What do you mean you cant? I dont believe that for a second. If the serverĀ is capable of producing linted error output and stack traces then it is possible to produce linted output and stack traces for anything in javascript. Sure it might not be as trivial as clicking a tick box in some settings somewhere, but damn it, were all programmers here, and if we really "cant" do this then humanity is lost. What has to happen to get it in the steam version?