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    Posts made by DoctorCat92

    • RE: Season #2

      Honestly, I don't need ratings and awards at all. The current season is not very interesting to me.

      I don't need a rating or awards or a battle for the first place. I would just like to get an interesting unique event for the money spent.

      The current season rules with symbols and decoders look boring :(. The previous season looked more fun.

      I am extremely glad that "screeps" came to the concept of seasons. This will allow you to set different challenges for the players and enable the community of players to solve them during this event. But I expected more from these seasons. I'm even ready to completely abandon the reward system and pay more for the Season Pass if there were more classic events and more fun for me.

      For example, the event is "zombie apocalypse". The rules are simple, but no less fun. Players build forts and defend the location from zombies trying to survive. As the season lasts, more and more zombie creeps attack the players, which push them closer to the center of the map forcing them to keep the defense for a long time. The larger and stronger the player's account, the more zombies will attack him. Here you can also add a rating by the number of killed zombies. Or to make a team rating, whose team defended longer and killed more zombies, they receive top prizes.

      I also really like the concept of the fog of war. I would introduce it into the current game and into the seasons. Personally, it would be much more interesting for me to explore the world from the spawn point and create a world map myself, find other players nearby or some kind of resources. Let's say players do not choose a spawn location, but it is assigned to them randomly and do not see the boundaries of the world and the location of the players, and in these conditions they need to complete some task, say, find rare artifacts, and deliver them to the base. This would make it possible to set up effective ambushes on other players, because they wouldn't know where you came from without exploring the map or tracing the route of your creeps. In this case, it makes no sense to destroy the base of the beginner player, because he is also looking for artifacts and in order to successfully collect them, you can collect them yourself, and take away from other players who have already collected them. If the enemy does not know the location of all your bases, then if you have not succeeded in building defenses, we can hide resources and artifacts in another base that your enemy does not know anything about.

      In general, you can come up with many interesting and funny mechanics. I find the idea of ​​the next season very boring :(.

      posted in News & Announcements
      DoctorCat92
    • RE: Ideas for next seasons

      @bogden Great idea. This brings screeps closer to a classic MMO. It would be possible to add intermediate goals and objectives to the players that would give access to the final goal.

      posted in News & Announcements
      DoctorCat92
    • RE: Dev update 2020-01-19: Decorations

      I don’t want to offend the developers, it’s certainly great that they introduce something new into the game, but I don’t understand why this is, and I’m not sure that I will use it. I really like the graphical update in the game that was a year ago. It looks very cool. But this thing I think the game is not particularly needed. Among all the graphics updates for the game, I personally wait for the game to have a thoughtful setting. I understand that the screeps community refers to a game, not like a game, but as a programming task, but first of all, I treat scripts as a game. And I think that like in a game, "screeps" has a weakly expressed element of the game like setting. The world of the game is filled with players who make many interesting actions and interactions each day, but if we consider the game as a sandbox, it has a very meager visual style. We have virtually no visual diversity in the world. All locations are monotonous . This kills the player’s immersion in the game world. I think it is necessary first of all to diversify game locations. Create climatic zones, interesting places and locations. This would add an element of immersion and exploration for each player. Also, if we conduct a parallel of fragments of screeps, with a really inhabited planet, then civilizations living on the planet often fight over territory due to the advantages that possession of this territory gives. Also, many civilizations had to learn to adapt to life in certain climatic conditions, and use their shortcomings as an advantage. If you look at the script as a sandbox game, then these elements of the game are also not enough, because in sandbox games, player interaction is built on interaction with the game world too, and not just with players. And this applies not only to the extraction of resources, but also to the difficulty of survival and adaptation to the very global world. The only element of the complexity of interacting with the game world and not with the players that we have is invaders, but they are passive and cause problems only for beginners.

      Many may argue with me, and they will most likely be right, but if the developers are interested in my opinion about visual updates, then this is what I expect from the game in the future.

      posted in News & Announcements
      DoctorCat92