Honestly, I don't need ratings and awards at all. The current season is not very interesting to me.
I don't need a rating or awards or a battle for the first place. I would just like to get an interesting unique event for the money spent.
The current season rules with symbols and decoders look boring :(. The previous season looked more fun.
I am extremely glad that "screeps" came to the concept of seasons. This will allow you to set different challenges for the players and enable the community of players to solve them during this event. But I expected more from these seasons. I'm even ready to completely abandon the reward system and pay more for the Season Pass if there were more classic events and more fun for me.
For example, the event is "zombie apocalypse". The rules are simple, but no less fun. Players build forts and defend the location from zombies trying to survive. As the season lasts, more and more zombie creeps attack the players, which push them closer to the center of the map forcing them to keep the defense for a long time. The larger and stronger the player's account, the more zombies will attack him. Here you can also add a rating by the number of killed zombies. Or to make a team rating, whose team defended longer and killed more zombies, they receive top prizes.
I also really like the concept of the fog of war. I would introduce it into the current game and into the seasons. Personally, it would be much more interesting for me to explore the world from the spawn point and create a world map myself, find other players nearby or some kind of resources. Let's say players do not choose a spawn location, but it is assigned to them randomly and do not see the boundaries of the world and the location of the players, and in these conditions they need to complete some task, say, find rare artifacts, and deliver them to the base. This would make it possible to set up effective ambushes on other players, because they wouldn't know where you came from without exploring the map or tracing the route of your creeps. In this case, it makes no sense to destroy the base of the beginner player, because he is also looking for artifacts and in order to successfully collect them, you can collect them yourself, and take away from other players who have already collected them. If the enemy does not know the location of all your bases, then if you have not succeeded in building defenses, we can hide resources and artifacts in another base that your enemy does not know anything about.
In general, you can come up with many interesting and funny mechanics. I find the idea of the next season very boring :(.