Ideally, it would be something like
E68S57 - Lvl6 189K / 3.64M
Ideally, it would be something like
E68S57 - Lvl6 189K / 3.64M
On the overview screen it would be nice/helpful if the room controller level were shown.
Something like E68S57 - Lvl8 would be helpful.
Another possibly useful option would be to show the cumulative control points as an option in the graph dropdown.
Did you abandon this, or ever open source it? I found this.
https://github.com/Zinal001/ScreepsAPI_NET
Just curious, as what you had done so far looked pretty interesting.
I'm at 3 rooms with 10 cpu, it looks like I may be able to get up to 4, but I'll have to make some changes to get beyond that.
OK, found the answer, screen is wrapping as expected. Turns out the excel function I was looking for was LN not LOG.
=CEILING(amount*(LN(0.1*distance + 0.9) + 0.1))
The market UI still was showing a different distance than the game, my guess is the the wrapping point changes over time, and the UI is lagging a bit.
I just wanted to try to figure something out.
Game.map.getRoomLinearDistance("W60S50", "E68S57", true)
33
Game.market.calcTransactionCost (5000,"W60S50", "E68S57")
7676
Game.map.getRoomLinearDistance("W60S50", "E68S57", false)
129
Is it possible to debug your scripts when using a private server? I haven't tried anything, but I wasn't able to find any clues on where to start.
It would be nice to have a cli option to run 1 tick.
And here I was trying to make sense of _move.path, and all proud that I had figured out what I needed. I was trying to figure out which direction the pathfinder was taking my creep when doing moveTo(x,y,"");
Just in case anyone else was looking, here's a quick snippet.
creep.moveTo(new RoomPosition(5, 19, creep.room.name));
console.log(JSON.stringify(Room.deserializePath(creep.memory._move.path)));
lol, I love the audio. Now another stat I'm thinking of, how many clicks per minute is my script executing, lol.
Is the public test area the simulation room?
Thanks for the tip The_General. I have to say, this had quite a few side effects, but that is part of the fun right.