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    Topics created by coteyr

    • I think it's time to say good by
      General Discussion • • coteyr

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      @starwar15432 really?   https://www.youtube.com/watch?v=N_dUmDBfp6k   What do they teach you in school these days?
    • Bug? Maybe? with Creep.moveTo() and visualization
      Technical Issues and Bugs • • coteyr

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      And I can't use the pos editor to fix it because black on black is bad.
    • Confusing Tip of the day
      General Discussion • • coteyr

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      Huh? I'm confused by the wording here. Are you saying that when you get a new GCL the script will only partially run?
    • A small warning
      Private servers • • coteyr

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      Default .screepsrc file template can be found here.
    • New Run script
      Private servers • • coteyr

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      Yeah but it matches the way I run other game servers. Why disrupt that?
    • Zombies Should decay
      General Discussion • • coteyr

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      ^^  Comment accepted. Surely if clearing a zombie is a chore then perhaps you're missing the point? The joy is surely not in human conquering but in intelligent scripts that can do so with minimal losses. 
    • Dedicated Server
      Private servers • • coteyr

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      Also, you can skip the need to recompile greenworks by commenting out the require('greenworks') lines in the top ofmodules/backend/game/server.js and modules/backend/game/api/auth.jsThis does not affect behavior at all since greenworks is only used if launched via steam or from the client.
    • lib error
      Private servers • • coteyr

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      @akuukis: seems like u haven't updated your g++, which version are you using? g++ -v It should be something like 4.9.2 and above to compile C++11 code while greenworks rebuilding. Also be sure u have installed build-tools (smth like build-essential for Ubuntu).
    • Many left over tasks
      Private servers • • coteyr

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      Solved here.
    • Errors and Storage Connections
      Private servers • • coteyr

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      With a third start this seems to be working fine.
    • World Settings
      Private servers • • coteyr

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      Map editor tool is not released yet. You can limit number of players (or their cpu limit) by writing mods, see README.html for more details.
    • LICENSE
      Private servers • • coteyr

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      If I'm not mistaken, that LICENSE file is for Electron, which does belong to GitHub, each server module itself should have a LICENSE file though.
    • [UI] Labels on the right
      Feature Requests • • coteyr

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      This would be very useful for debugging, and much less cluttered than creep.say. Another similar idea would be to have buttons that we can define for console commands we run a lot. They could go next to the labels.
    • Saving Simulation
      Feature Requests • • coteyr

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      This is a must.