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    Ccomp5950

    @Ccomp5950

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    Posts made by Ccomp5950

    • RE: Technical issues with a road builder

      Your script can only see rooms you have "visibility" in.  IE You have a creep in, or you have a building in that you own.  So send a 1MOVE part scout in the room you need visibility in and handle it there.

      posted in Help
      Ccomp5950
    • RE: Terms of Service question on 3rd party Account Operation

      One person able to control multiple accounts (albeit indirectly and with the account owners permissions and through code) seems to violate rules as intended.  Having an alliance that is primarily a botnet is essentially splitting hairs with the "one account, one player" intent.

      I find this whole thing intriguing and I'm loathe to say clever implementations shouldn't be allowed, but this is getting ridiculous.

      Alliances:  Individual people working together for a common goal.
      This:  Individual people downloading code other people wrote that allows other people to control who gets attacked in a coordinated fashion.

      If I'm being completely honest this is taking an alliance and making it more efficient by removing the need to coordinate at the human level.

      posted in General Discussion
      Ccomp5950
    • RE: PTR Changelog 2016-10-02

       

       > They need to be renewed every tick, but these operations will be with no CPU cost, like console.log or Creep.say.

      So if I upload code and it breaks, all my visualizations are gone because my code that maintains them didn't run?

      posted in News & Announcements
      Ccomp5950
    • RE: PTR Changelog 2016-09-19

      Every game should polish its game balance from time to time, even when these changes are painful unfortunately. It will have no future otherwise. I’m sorry if it looks like a sudden decision to you, but I can assure you that we’ve been watching and calculating them carefully for weeks already.

      I don’t care so much about the “suddenness” of the decision it’s the whole “well if they switch to [SK room rushing / other thing you don’t like] we’ll just reduce energy there”

      So how about you just tell us what you don’t like? Having a game that has emergent gameplay suddenly being directed towards a very narrow channel of gameplay that the dev’s find acceptable isn’t a very popular move and it only takes one or two to completely destroy a game community.

      So I’m asking you instead of doing the nerf dance for a couple months how about you just skip all that and dictate to the community how you want them to play the game. Because that’s what it’s going to become.

      posted in News & Announcements
      Ccomp5950
    • RE: PTR Changelog 2016-09-19

      > We’ll simply reduce SK sources to 3500 or 3000 then.

      I think reading up to this point is where I realized that this game has no future with development decisions being made in such a reactive fashion.  How about you just tell everyone how you want them to play if you are going to punish them for not playing in whatever arbitrary fashion you dictate?

       

      posted in News & Announcements
      Ccomp5950
    • RE: PTR Changelog 2016-09-09

      Is activating safemode blocked by the presence of hostile creeps (kind of like destroying structures is blocked when hostile creeps are in the room)?

      posted in News & Announcements
      Ccomp5950