Then again, remembered too late that renewCreep destroys a creep's boosts, so it's not so harmless a function after all... Still, a pity.
Posts made by CBoon
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RE: Allow renewCreep to target other players' creeps
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Allow renewCreep to target other players' creeps
The idea of such a thing has spurred some awesome chat in the slack, like some renew-pit-stops for weary travelers, and it seems harmless enough to lift that target.my restriction (unlike recycleCreep ofc). More power to the players, right?
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Source keepers not attacking harvesters
I'm observing that in room W44N34 the source keepers are just doing nothing, sitting in their lair, while their sources are being harvested.
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Tutorial 1 stopping after first creep spawn
An user in the slack has reported, and I have reproduced, that the tutorial doesn't show any further prompts after the first creep is spawned (by copy-pasting the code in console).
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Undefended center rooms in NW area
In the NW corner-ish zone of the map there's a number of center rooms that have the usual 3 rich sources but are without keepers or lairs (like W23N45, W44N44, W44N34... really most of those on the bottom right corner of the 3x3 square).