Slight correction, checking again Tower has a cost of 100 in sim, not 1
Posts made by awr000
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RE: Simulator structures (towers anyway) building in 1 tickposted in Technical Issues and Bugs
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Simulator structures (towers anyway) building in 1 tickposted in Technical Issues and Bugs
I've been trying to do some testing in the simulator over the past few days and today when I place a tower construction site it gets built in a single "build" from a creep like PTR. Is it possible to either revert back to the old way the sim worked or make it a toggle that is either build in normal ticks or build in single ticks?
Thanks
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RE: "CPU Limit reached" emailsposted in Feature Requests
Agree, they seem to really have ramped up lately even when my bucket is well above 9000
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Strange Chrome debugger/console errorposted in Technical Issues and Bugs
I built a container in an SK room on PTR and the developer tools window for Chrome started throwing these constantly. No errors in the screeps built in console.
48angular.min.js:117 TypeError: Cannot read property 'level' of null
at isStructureDisabled (build.min.js:5)
at fn (eval at <anonymous> (angular.min.js:1), <anonymous>:4:325)
at n.$digest (angular.min.js:142)
at n.$apply (angular.min.js:145)
at angular.min.js:158
at e (angular.min.js:45)
at angular.min.js:48 -
RE: "repairing" walls and ramparts not counting as construction?posted in Technical Issues and Bugs
Might only be repairs made by tower that isn't counted.
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RE: Clicking "view memory" on a flag doesn't open/add the memory to the memory tabposted in General Discussion
This seems to have made it to the live world now and is making managing the restart caused by the downtime truly painful
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RE: WTF just happened to the spawn I was building?posted in Technical Issues and Bugs
I've scoured my code and I have no instances of ConstructionSite.remove() at all. Something strange happened. I rebuilt the spawn but I definitely did not call remove()
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RE: WTF just happened to the spawn I was building?posted in Technical Issues and Bugs
Just started building another one next to the pile of energy the "poofed" one left on the ground. Would still like to know what could have caused this.
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WTF just happened to the spawn I was building?posted in Technical Issues and Bugs
https://screeps.com/a/#!/history/W16N3?t=10095968
Was about 1 more round of building away from completion and "poof" its a pile of energy?
Help?
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RoomPosition.lookFor - containers?posted in Technical Issues and Bugs
Executing:
flag.pos.lookFor('structure')
in a room I have vision on returns an empty array when the flag is sitting on a container.
Is this the correct behavior?
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Re-spawned into area then it gets turned into newb zoneposted in General Discussion
https://screeps.com/a/#!/map?pos=-17.023,-1.622
I respawned here yesterday afternoon and it wasn't a newb zone. Woke up and now it is. Is this normal?
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RE: astar heuristics and heuristic weightposted in Help
I thought this was a good read. It won't get you details on the specific implementation for findPath... commands but helpful I think at least for me.
http://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html
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Addition to the Overview pageposted in Feature Requests
Would it be possible to show "Net energy +/-" for the room?
Energy Harvested - used on construct - used on control - used on creeps
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Efficiencyposted in General Discussion
What sort of targets in regards to energy/hour/source and controller energy/hour should we shoot for?
I know it's a bit variable since ticks vary in duration but are there any benchmarks people use?
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Sim vs Online Worldposted in General Discussion
Are there any notable differences between the two that one needs to be aware of?
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RE: World map - what do colors (red/green/black) meanposted in General Discussion
Thanks for explaining, I think the "no controller" part is what was confusing me
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World map - what do colors (red/green/black) meanposted in General Discussion
Starting to look at the world map to figure out where I want to try and start out. Can someone explain to me the color coding of each room?
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Structure building - Automated or By Hand/Monitoredposted in General Discussion
Just getting started with screeps and am curious if most people have completely autonomous structure/defense planning and building or if wall/ramparts are done more by hand.
Also, is it typical to start in the live world without a fully functional AI to test out gathering/building before fully having defenses working.
Basically would anyone like to describe what they did when they were "getting started"?
