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    Posts made by awr000

    • RE: Simulator structures (towers anyway) building in 1 tick

      Slight correction, checking again Tower has a cost of 100 in sim, not 1

      posted in Technical Issues and Bugs
      awr000
    • Simulator structures (towers anyway) building in 1 tick

      I've been trying to do some testing in the simulator over the past few days and today when I place a tower construction site it gets built in a single "build" from a creep like PTR.   Is it possible to either revert back to the old way the sim worked or make it a toggle that is either build in normal ticks or build in single ticks?

      Thanks

      posted in Technical Issues and Bugs
      awr000
    • RE: "CPU Limit reached" emails

      Agree, they seem to really have ramped up lately even when my bucket is well above 9000

      posted in Feature Requests
      awr000
    • Strange Chrome debugger/console error

      I built a container in an SK room on PTR and the developer tools window for Chrome started throwing these constantly.   No errors in the screeps built in console.

       

      48angular.min.js:117 TypeError: Cannot read property 'level' of null
      at isStructureDisabled (build.min.js:5)
      at fn (eval at <anonymous> (angular.min.js:1), <anonymous>:4:325)
      at n.$digest (angular.min.js:142)
      at n.$apply (angular.min.js:145)
      at angular.min.js:158
      at e (angular.min.js:45)
      at angular.min.js:48

      posted in Technical Issues and Bugs
      awr000
    • So NPC Invader are eating spawns now?

      https://screeps.com/a/#!/history/W16N3?t=10196877

       

      This was unpleasant.

      posted in General Discussion
      awr000
    • RE: "repairing" walls and ramparts not counting as construction?

      Might only be repairs made by tower that isn't counted.

      posted in Technical Issues and Bugs
      awr000
    • RE: Clicking "view memory" on a flag doesn't open/add the memory to the memory tab

      This seems to have made it to the live world now and is making managing the restart caused by the downtime truly painful

      posted in General Discussion
      awr000
    • RE: WTF just happened to the spawn I was building?

      I've scoured my code and I have no instances of ConstructionSite.remove() at all.  Something strange happened.  I rebuilt the spawn but I definitely did not call remove()

      posted in Technical Issues and Bugs
      awr000
    • RE: WTF just happened to the spawn I was building?

      Just started building another one next to the pile of energy the "poofed" one left on the ground.  Would still like to know what could have caused this.

      posted in Technical Issues and Bugs
      awr000
    • WTF just happened to the spawn I was building?

      https://screeps.com/a/#!/history/W16N3?t=10095968

       

      Was about 1 more round of building away from completion and "poof" its a pile of energy?

       

      Help?

      posted in Technical Issues and Bugs
      awr000
    • RE: RoomPosition.lookFor - containers?

      nevermind 🙂

      posted in Technical Issues and Bugs
      awr000
    • RoomPosition.lookFor - containers?

      Executing:

      flag.pos.lookFor('structure')  

      in a room I have vision on returns an empty array when the flag is sitting on a container.

      Is this the correct behavior?

      posted in Technical Issues and Bugs
      awr000
    • Re-spawned into area then it gets turned into newb zone

      https://screeps.com/a/#!/map?pos=-17.023,-1.622

       

      I respawned here yesterday afternoon and it wasn't a newb zone.   Woke up and now it is.  Is this normal?

      posted in General Discussion
      awr000
    • RE: astar heuristics and heuristic weight

      I thought this was a good read.  It won't get you details on the specific implementation for findPath... commands but helpful I think at least for me.

       

      http://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html

      posted in Help
      awr000
    • Addition to the Overview page

      Would it be possible to show "Net energy +/-" for the room?

      Energy Harvested - used on construct - used on control - used on  creeps

       

      posted in Feature Requests
      awr000
    • Efficiency

      What sort of targets in regards to energy/hour/source and controller energy/hour should we shoot for? 

      I know it's a bit variable since ticks vary in duration but are there any benchmarks people use?

      posted in General Discussion
      awr000
    • Sim vs Online World

      Are there any notable differences between the two that one needs to be aware of? 

      posted in General Discussion
      awr000
    • RE: World map - what do colors (red/green/black) mean

      Thanks for explaining, I think the "no controller" part is what was confusing me

      posted in General Discussion
      awr000
    • World map - what do colors (red/green/black) mean

      Starting to look at the world map to figure out where I want to try and start out.  Can someone explain to  me the color coding of each room?

      posted in General Discussion
      awr000
    • Structure building - Automated or By Hand/Monitored

      Just getting started with screeps and am curious if most people have completely autonomous structure/defense planning and building or if wall/ramparts are done more by hand.

      Also, is it typical to start in the live world without a fully functional AI to test out gathering/building before fully having defenses working.

      Basically would anyone like to describe what they did when they were "getting started"?

       

       

      posted in General Discussion
      awr000