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    Posts made by apemanzilla

    • RE: Doing RoomVisual Logic Just For the Room I'm Looking At?

      If you construct a RoomVisual without any parameters, it will apply to all rooms (without the overhead of creating a new RoomVisual for every room)

      posted in Help
      apemanzilla
    • RE: What did you find annoying/hard when you started out with this game?

      @imperium Right now the tickrate on shard2 is about 2.5s which is pretty good considering that it's running 24/7, unlike the sim. You should try a private server, you can set the tickrate to anything and leave it running to compare to the real game world.

      posted in General Discussion
      apemanzilla
    • RE: Recruitment?

      It's been done before, so it should be fine. Not sure where you'd post though.

      posted in General Discussion
      apemanzilla
    • RE: New improved WebGL renderer

      Some structures seem to be invisible - they still emit effects (like lighting) but don't show up directly, specifically keeper lairs and portals: 0_1509479463138_02721965-49ee-46ad-b0d8-6f77f33dc782-image.png

      0_1509479501871_092cfe7a-fa39-4288-b274-7e4e55e6e7a3-image.png

      posted in News & Announcements
      apemanzilla
    • RE: New improved WebGL renderer

      @bulletproof That's really strange, are you on a laptop or a desktop?

      posted in News & Announcements
      apemanzilla
    • RE: New improved WebGL renderer

      @bulletproof Your screenshots show that you're using an R9 390, which should have 8 GB of memory, but your other screenshots show that the max memory is 512 MB. Did you install the drivers from AMD or through Windows Update?

      posted in News & Announcements
      apemanzilla
    • RE: Cannot log in to existing account after steam purchase

      @artch I think he means he used the web client to login and link his Steam account, which let him login through the Steam client.

      posted in Technical Issues and Bugs
      apemanzilla
    • RE: New improved WebGL renderer

      Showing hostile spawn names doesn't seem to be working:

      0_1508859895094_6a63cdcf-9593-49ca-89cd-c74f998f1f7a-image.png

      0_1508859917313_f2ae6c25-9615-4884-9c1e-842e72b2cc14-image.png

      posted in News & Announcements
      apemanzilla
    • RE: New improved WebGL renderer

      @artch Seems to be working perfectly now, thanks!

      posted in News & Announcements
      apemanzilla
    • RE: New improved WebGL renderer

      @artch The download in your post wouldn't run for me, but when using chromium 59 from here WebGL works properly. Image

      posted in News & Announcements
      apemanzilla
    • RE: New improved WebGL renderer

      On Linux, using the Steam client, it has horrible performance, listing WebGL as not supported. It works great in Chromium, but I can't play on private servers from the browser client.

      Screenshot

      Relevant info:

      • Distro: Arch
      • Kernel: 4.12.10-2-zen
      • Mesa: 17.2.2-1
      • xf86-video-amdgpu: 1.4.0-1
      • GPU: AMD R9 390
      posted in News & Announcements
      apemanzilla