If you construct a RoomVisual without any parameters, it will apply to all rooms (without the overhead of creating a new RoomVisual for every room)
Posts made by apemanzilla
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RE: Doing RoomVisual Logic Just For the Room I'm Looking At?
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RE: What did you find annoying/hard when you started out with this game?
@imperium Right now the tickrate on shard2 is about 2.5s which is pretty good considering that it's running 24/7, unlike the sim. You should try a private server, you can set the tickrate to anything and leave it running to compare to the real game world.
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RE: Recruitment?
It's been done before, so it should be fine. Not sure where you'd post though.
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RE: New improved WebGL renderer
Some structures seem to be invisible - they still emit effects (like lighting) but don't show up directly, specifically keeper lairs and portals:
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RE: New improved WebGL renderer
@bulletproof That's really strange, are you on a laptop or a desktop?
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RE: New improved WebGL renderer
@bulletproof Your screenshots show that you're using an R9 390, which should have 8 GB of memory, but your other screenshots show that the max memory is 512 MB. Did you install the drivers from AMD or through Windows Update?
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RE: Cannot log in to existing account after steam purchase
@artch I think he means he used the web client to login and link his Steam account, which let him login through the Steam client.
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RE: New improved WebGL renderer
Showing hostile spawn names doesn't seem to be working:
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RE: New improved WebGL renderer
@artch Seems to be working perfectly now, thanks!
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RE: New improved WebGL renderer
@artch The download in your post wouldn't run for me, but when using chromium 59 from here WebGL works properly.
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RE: New improved WebGL renderer
On Linux, using the Steam client, it has horrible performance, listing WebGL as not supported. It works great in Chromium, but I can't play on private servers from the browser client.
Relevant info:
- Distro: Arch
- Kernel: 4.12.10-2-zen
- Mesa: 17.2.2-1
- xf86-video-amdgpu: 1.4.0-1
- GPU: AMD R9 390