Will these methods still be available in the season world?
Game.market.incomingTransactions
Game.market.outgoingTransactions
Game.market.calcTransactionCost
The last one is especially useful to estimate costs of Terminal.send
Will these methods still be available in the season world?
Game.market.incomingTransactions
Game.market.outgoingTransactions
Game.market.calcTransactionCost
The last one is especially useful to estimate costs of Terminal.send
@Donatzor pointed out that the container cap is being taken up by the stronghold that was destroyed (3 active containers) plus the 2 containers I have built in the room
createConstructionSite is returning -14 (ERR_RCL_NOT_ENOUGH) attempting to construct a Container in an SK room
Room: https://screeps.com/a/#!/room/shard1/E6S25
Sample code to recreate issue:
let containerPosition = new RoomPosition(33, 4, 'E6S25');
console.log(room.name, '{buildMiningContainer} Constructing source container:', containerPosition);
const status = containerPosition.createConstructionSite(STRUCTURE_CONTAINER);
if (status !== OK) {
console.log(room.name, '{buildMiningContainer} Unexpected status:', status);
}
You can lower the strokeWidth
value and see if that helps. For RoomVisual.text()
the default strokeWidth
is 0.15. Does it look better if you lower the value to 0.1 or 0.07?
The overview page has been slower and slower to load lately (30-60 seconds usually, sometimes even more).
It looks like the DOM loads quickly but API calls are preventing the page contents from displaying.
I noticed this API endpoint is taking a long time to respond in the network tab before the page contents show:
Could it be related to Stats Energy Overflow?
Energy harvested stat has been reporting unexpectedly high for 3 weeks or more for all players/shards. It appears energy harvested is incorrect in the player overview and on the world map for 1 hour, 1 day and 7 days