Replay System getting no love

  • "There are some known technical issues" has been a response to the replay system being broken, going back to September of last year.  Obviously this isn't getting worked on.

    What can we do to help make this a priority?  Is this a code issue that we the community can look at to help improve, or is it something with your hardware?

  • int_max

    I think tick times, CPU punishment 'cause you got a bad node, and the database are higher priority atm.

  • Which is TOTALLY why I'm asking if this is something the community can help with.  It's just never worked right, but is super important to see what happened in a room previously.