Replay System getting no love
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"There are some known technical issues" has been a response to the replay system being broken, going back to September of last year. Obviously this isn't getting worked on.
What can we do to help make this a priority? Is this a code issue that we the community can look at to help improve, or is it something with your hardware?
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I think tick times, CPU punishment 'cause you got a bad node, and the database are higher priority atm.
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Which is TOTALLY why I'm asking if this is something the community can help with. It's just never worked right, but is super important to see what happened in a room previously.