Container with negative decay time



  • My container 57ebf7ba40efb9c470759013 in room E38N14 appears to go into negative decay time every now and then, for example around tick 14043257. I don't mind not having to fix it, but it is a bit unfair


  • Culture

    Are you sure it's not just a UI bug? Can you confirm using code that it is actually negative?



  • It might be just a UI bug. It happened after I had built the container, but no creeps were in the room, so my code didn't have visibility there. The room history claims there is no data available for the ticks when it happened, so I can't confirm from that. After I got a harvester in there, it correctly resets to 99 after hitting 0.

    But a UI bug is still a bug


  • Culture

    True, but it's a different kind of bug that requires a different kind of solution.