Linux build throwing steamworks errors
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OS: Ubuntu 16.04 Xenial
Linux IMS-ADAM 4.4.0-28-generic #47-Ubuntu SMP Fri Jun 24 10:09:13 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux
Steam is up to date, looks like it may be an issue with a hardcoded path or prebuilt module?
Error: /mnt/ext/greenworks/deps/steamworks_sdk/public/steam/lib/linux64/libsdkencryptedappticket.so: cannot open shared object file: No such file or directory
at Error (native)
at process.module.(anonymous function) [as dlopen] (ELECTRON_ASAR.js:178:20)
at Object.Module._extensions..node (module.js:583:18)
at Object.module.(anonymous function) [as .node] (ELECTRON_ASAR.js:178:20)
at Module.load (module.js:473:32)
at tryModuleLoad (module.js:432:12)
at Function.Module._load (module.js:424:3)
at Module.require (module.js:483:17)
at require (internal/module.js:20:19)
at Object.<anonymous> (/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/backend/greenworks/greenworks.js:22:18)
ELECTRON_ASAR.js:178
return old.apply(this, arguments)
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+1, the same on Debian 8.6
Linux G5070 3.16.0-4-amd64 #1 SMP Debian 3.16.36-1+deb8u1 (2016-09-03) x86_64 GNU/Linux
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More info: Its definitely in the included greenworks
~/.steam/steam/steamapps/common/Screeps/server/backend/greenworks/lib $ node
> require('./greenworks-linux64')
Error: /mnt/ext/greenworks/deps/steamworks_sdk/public/steam/lib/linux64/libsdkencryptedappticket.so: cannot open shared object file: No such file or directory
at Error (native)
at Object.Module._extensions..node (module.js:597:18)
at Module.load (module.js:487:32)
at tryModuleLoad (module.js:446:12)
at Function.Module._load (module.js:438:3)
at Module.require (module.js:497:17)
at require (internal/module.js:20:19)
at repl:1:1
at sigintHandlersWrap (vm.js:22:35)
at sigintHandlersWrap (vm.js:96:12)
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Could you please copy-paste the contents of this file here?
/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/backend/greenworks/greenworks.js
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// Copyright (c) 2015 Greenheart Games Pty. Ltd. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
// The source code can be found in https://github.com/greenheartgames/greenworks
var fs = require('fs');
var greenworks;
if (process.platform == 'darwin') {
if (process.arch == 'x64')
greenworks = require('./lib/greenworks-osx64');
else if (process.arch == 'ia32')
greenworks = require('./lib/greenworks-osx32');
} else if (process.platform == 'win32') {
if (process.arch == 'x64')
greenworks = require('./lib/greenworks-win64');
else if (process.arch == 'ia32')
greenworks = require('./lib/greenworks-win32');
} else if (process.platform == 'linux') {
if (process.arch == 'x64')
greenworks = require('./lib/greenworks-linux64');
else if (process.arch == 'ia32')
greenworks = require('./lib/greenworks-linux32');
}
function error_process(err, error_callback) {
if (err && error_callback)
error_callback(err);
}
// An utility function for publish related APIs.
// It processes remains steps after saving files to Steam Cloud.
function file_share_process(file_name, image_name, next_process_func,
error_callback, progress_callback) {
if (progress_callback)
progress_callback("Completed on saving files on Steam Cloud.");
greenworks.fileShare(file_name, function() {
greenworks.fileShare(image_name, function() {
next_process_func();
}, function(err) { error_process(err, error_callback); });
}, function(err) { error_process(err, error_callback); });
}
// Publishing user generated content(ugc) to Steam contains following steps:
// 1. Save file and image to Steam Cloud.
// 2. Share the file and image.
// 3. publish the file to workshop.
greenworks.ugcPublish = function(file_name, title, description, image_name,
success_callback, error_callback, progress_callback) {
var publish_file_process = function() {
if (progress_callback)
progress_callback("Completed on sharing files.");
greenworks.publishWorkshopFile(file_name, image_name, title, description,
function(publish_file_id) { success_callback(publish_file_id); },
function(err) { error_process(err, error_callback); });
};
greenworks.saveFilesToCloud([file_name, image_name], function() {
file_share_process(file_name, image_name, publish_file_process,
error_callback, progress_callback);
}, function(err) { error_process(err, error_callback); });
}
// Update publish ugc steps:
// 1. Save new file and image to Steam Cloud.
// 2. Share file and images.
// 3. Update published file.
greenworks.ugcPublishUpdate = function(published_file_id, file_name, title,
description, image_name, success_callback, error_callback,
progress_callback) {
var update_published_file_process = function() {
if (progress_callback)
progress_callback("Completed on sharing files.");
greenworks.updatePublishedWorkshopFile(published_file_id,
file_name, image_name, title, description,
function() { success_callback(); },
function(err) { error_process(err, error_callback); });
};
greenworks.saveFilesToCloud([file_name, image_name], function() {
file_share_process(file_name, image_name, update_published_file_process,
error_callback, progress_callback);
}, function(err) { error_process(err, error_callback); });
}
// Greenworks Utils APIs implmentation.
greenworks.Utils.move = function(source_dir, target_dir, success_callback,
error_callback) {
fs.rename(source_dir, target_dir, function(err) {
if (err) {
if (error_callback) error_callback(err);
return;
}
if (success_callback)
success_callback();
});
}
greenworks.init = function() {
if (this.initAPI()) return;
if (!this.isSteamRunning())
throw new Error("Steam initialization failed. Steam is not running.");
var appId;
try {
appId = fs.readFileSync('steam_appid.txt', 'utf8');
} catch (e) {
throw new Error("Steam initialization failed. Steam is running," +
"but steam_appid.txt is missing. Expected to find it in: " +
require('path').resolve('steam_appid.txt'));
}
if (!/^\d+ *\r?\n?$/.test(appId)) {
throw new Error("Steam initialization failed. " +
"steam_appid.txt appears to be invalid; " +
"it should contain a numeric ID: " + appId);
}
throw new Error("Steam initialization failed, but Steam is running, " +
"and steam_appid.txt is present and valid." +
"Maybe that's not really YOUR app ID? " + appId.trim());
}
var EventEmitter = require('events').EventEmitter;
greenworks.__proto__ = EventEmitter.prototype;
EventEmitter.call(greenworks);
greenworks._steam_events.on = function () {
greenworks.emit.apply(greenworks, arguments);
};
process.versions['greenworks'] = greenworks._version;
module.exports = greenworks;
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Replacing greenworks-linux64.node with the latest version from the greenworks github fixes that error, now I get:
Error: STEAM_KEY environment variable not set
I can't get a good copy/paste of the whole stacktrace, it won't stop scrolling and keeps breaking any attempts at selection.
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Found the log files,
Loading mods in 'mods'
Connecting to storage
Starting CLI server
Connecting to local Steam client failed: Steam is not running
Using Steam Web API authentication instead
Error: STEAM_KEY environment variable is not set!
at Object.startServer (/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/backend/lib/game/server.js:89:19)
at common.storage._connect.then.then (/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/backend/lib/index.js:16:28)
at _fulfilled (/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/common/node_modules/q/q.js:834:54)
at self.promiseDispatch.done (/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/common/node_modules/q/q.js:863:30)
at Promise.promise.promiseDispatch (/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/common/node_modules/q/q.js:796:13)
at /home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/common/node_modules/q/q.js:604:44
at runSingle (/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/common/node_modules/q/q.js:137:13)
at flush (/home/adam/.local/share/Steam/steamapps/common/Screeps/server/modules/common/node_modules/q/q.js:125:13)
at _combinedTickCallback (internal/process/next_tick.js:67:7)
at process._tickCallback (internal/process/next_tick.js:98:9)
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Screeps is using a custom version of greenworks, the prebuilt version from their github will not work. We're looking for a solution right now.
As to STEAM_KEY error, check the Authentication section in README.html.
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Ok, after configuring .screepsrc, it works (With the replaced greenworks-linux64.node)
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Yes, but keep in mind you won't be able to use native Steam authentication this way, i.e. an internet connection for the server and all clients is required.
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Alright, this has been fixed by greenworks developer. Please update your server and tell us if it works for you.
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This seems to be resolved, but I have new errors now. I will start a new thread.
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Just updated screeps in steam and I still receive the same error, but elsewhere.
ELECTRON_ASAR.js:178
return old.apply(this, arguments)
^
Error: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by /home/kalvis/.local/share/Steam/steamapps/common/Screeps/server/modules/driver/native/build/Release/native.node)
at Error (native)
at process.module.(anonymous function) [as dlopen] (ELECTRON_ASAR.js:178:20)
at Object.Module._extensions..node (module.js:583:18)
at Object.module.(anonymous function) [as .node] (ELECTRON_ASAR.js:178:20)
at Module.load (module.js:473:32)
at tryModuleLoad (module.js:432:12)
at Function.Module._load (module.js:424:3)
at Module.require (module.js:483:17)
at require (internal/module.js:20:19)
at Object.<anonymous> (/home/kalvis/.local/share/Steam/steamapps/common/Screeps/server/modules/driver/lib/index.js:876:18)
ELECTRON_ASAR.js:178
return old.apply(this, arguments)
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Please try this:
sudo apt-get install libstdc++6
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Seems that I already have it.
libstdc++6 is already the newest version.
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The problem is yours is a different version then was built against.
There are "ways" around this but the best for screeps is to rebuild
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I too already have
libstdc++6 and am getting said error.
How do I rebuild to fix it?
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It's not that the library can't be found it's that a different version of the library is found. Probably because it was compiled with a different version of GCC. Remember that if you launch through steam you are launching in a static environment based on Ubuntu 12.04. If your launching via command line your using your (usually newer) version of libraries.
Ahem G++
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I'm right-clicking and launching through steam. Do I need to use the CLI?
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Well, I tried the CLI, and got an entirely different error. Yay?
Error: Module version mismatch. Expected 46, got 50.
at Error (native)
at Object.Module._extensions..node (module.js:435:18)
at Module.load (module.js:344:32)
at Function.Module._load (module.js:301:12)
at Module.require (module.js:354:17)
at require (internal/module.js:12:17)
at Object.<anonymous> (/home/angle/.steam/steamapps/common/Screeps/server/modules/backend/greenworks/greenworks.js:22:18)
at Module._compile (module.js:410:26)
at Object.Module._extensions..js (module.js:417:10)
at Module.load (module.js:344:32)
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All i can tell you Angle is that I got these exact same errors too, and you need to rebuild the project.
http://screeps.com/forum/topic/523/Dedicated-Server
That's what I did to get up and running. ags131 helped alot