Need help: CPU bucket is empty even if I should have 20 cpu
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Hi, hope someone can help me figure this out:
I constantly see
CPU bucket is empty
error in the console every 3rd or 4th tick. I got Steam version of the game when it was an early preview from Indiegogo campaign. I don't have active subscription, but from the CPU docs I supposed to have 20 free CPU limit. When I go to re-assign CPU page, I see every shard has 0 CPU. I play on Shard 0, my GCL is 14, I have 3 active rooms.Here is the debug code and the output. You can see that every tick I don't consume much CPU, but CPU bucket is constantly drained and eventually reset with one tick skipped/terminated. Can you please help me understand what am I missing or is it a bug? Thank you in advance!
console.log("Game.cpu.getUsed " + Game.cpu.getUsed()); console.log("Game.cpu.limit " + Game.cpu.limit); console.log("Game.cpu.tickLimit " + Game.cpu.tickLimit); console.log("Game.cpu.bucket " + Game.cpu.bucket);
[7:18:02 PM] [shard0]Game.cpu.getUsed 8.056794500000024 [7:18:02 PM] [shard0]Game.cpu.limit 0 [7:18:02 PM] [shard0]Game.cpu.tickLimit 22 [7:18:02 PM] [shard0]Game.cpu.bucket 22 [7:18:07 PM] [shard0]Game.cpu.getUsed 9.23655969999993 [7:18:07 PM] [shard0]Game.cpu.limit 0 [7:18:07 PM] [shard0]Game.cpu.tickLimit 13 [7:18:07 PM] [shard0]Game.cpu.bucket 13 [7:18:12 PM] [shard0]Avg CPU for the last 100 ticks: 5.782420382000859 [7:18:12 PM] [shard0]Game.cpu.getUsed 7.626971200000071 [7:18:12 PM] [shard0]Game.cpu.limit 0 [7:18:12 PM] [shard0]Game.cpu.tickLimit 3 [7:18:12 PM] [shard0]Game.cpu.bucket 3 [7:18:17 PM] [shard0]Script execution has been terminated: CPU bucket is empty
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@jk_xp it should be fixed now, sorry for the inconvenience.
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Amazing! thanks for the quick fix!