Incorrect rendering order - roads are drawn on top of everything (creeps, containers, etc)



  • I often find that the UI is rendering roads on top of other objects (creeps, containers, etc) like this:

    0_1561933918746_08c4428c-a076-450d-9d4a-3a79658ee6b9-image.png

    When this happens it affects the entire room, so all roads are drawn incorrectly. Changing to another room doesn't fix it - in fact, all rooms will have the same problem. Going into the display options and clicking OK doesn't fix it, but refreshing usually does.

    Chrome 75.0.3770.100 on Linux (Debian 9) 64-bit. Hardware acceleration is enabled, graphics card is Nvidia GeForce GT 610.



  • Yeah. I sometimes got the same issue.



  • I think there’s another thread on this issue that got lost.

    I wonder if it’s caused by a race condition somewhere in the renderer, although I don’t know for sure.


  • Dev Team

    @systemparadox If you find a reliable way to reproduce the issue, please let us know (we failed to reproduce it, although I see it from time to time)



  • Calling out that I see it too, I'll see if I can notice a pattern to it.

    👍