rangedMassAttack deals no damage if attacker is inside target during a safe mode
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https://screeps.com/a/#!/history/shard2/E13N22?t=8522351
It appears that once the distance between attacker and target is 0, rangedMassAttack deals no damage. This is ultimately a very minor fringe case as the only possible way it could happen is during a safe mode, but it seems to be unintended behavior.
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It's an easy fix. I wonder if they'd accept a patch where the damage was doubled at distance 0.
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