Battery Drain
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 Half bug half feature request - my laptop can run Civ6 longer than it can run screeps  Can we get a client side frame limit added to the render options? Can we get a client side frame limit added to the render options?  
 
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 Could you please provide more details: - your client, OS and GPU
- display settings
- a screenshot with renderer metrics
 
 
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 Its not so much an unexpected behavior as it seems to be a result of running at full 60 FPS when screeps wouldn't really require it all the time. Giving the gpu & cpu more idle time by (optionally) limiting to a lower fps would save a ton of power. OSX (unknown GPU), Windows (GTX 1080), Windows (Some mobile chipset), Windows (GTX 1080), Windows (GeForce 780) screen shot with metrics + settings , similar on all machines  
 
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 I am also be very interested in a fps limit option. I would like to set it quite low for saving laptop battery life (the metrics say I am getting around 50 fps). The WebGL did not reduce the power needs of screeps as I hoped it would. It looks great though  The settings I should choose for optimal performance would also very much interest me. But that will only help with the fps limit option I suppose. I am using the steam client with MacOS Sierra and a Intel Iris Plus Graphics 650 1536 MB.  
 
