Was going to suggest this my self, but looks like I am a year late Any chance this could happen?
Posts made by Jedislight
RE: Battery Drain
Its not so much an unexpected behavior as it seems to be a result of running at full 60 FPS when screeps wouldn't really require it all the time. Giving the gpu & cpu more idle time by (optionally) limiting to a lower fps would save a ton of power.
OSX (unknown GPU), Windows (GTX 1080), Windows (Some mobile chipset), Windows (GTX 1080), Windows (GeForce 780)
screen shot with metrics + settings , similar on all machines
RE: Shard Request: Reduce TTL Penalties
Everyone seems to see the issue with back and forth travel, rather than imply it shouldn't be done by a TTL penalty why not just go direct and put a property on creeps 'sharded' that tracks if a creep has traveled and only allow non sharded creeps to travel through shard portals.
Credits Overview & Leaderboards
There isn't a lot of tracking for my personal goal sets in the market. I would like to see credits produced added to the overview and possibly a new leaderboard for it as well.
I have all the tools available to easily look at rooms GCL production and judge high performing and low performing rooms - I just want the same coverage with credits and a meter stick to compare myself against other players. Am I rich, am I poor? I have no idea.
RE: Smart Hyperlinks in Logs (would reduce server load)
Object stats being the side panel you get when you click on a creep or structure.
To performance of other room object data: If the server load balances by room, the request might have to hit two nodes but I think that is still lighter on the server than a full load of the world map, then a full load of the next room, then a full load of the world map, then a full load of the starting room.
Smart Hyperlinks in Logs (would reduce server load)
In the console log, it would be really nice if printed a room name, creep name, id, etc would create links to goto the room of the object and or pull up the object stats while not in the room.
Could be done mostly, if not all, client side and would reduce server load from active players navigating around the world map and different rooms when they don't have to.
RE: Allow creeps to have a customizable colored border
.say() is pretty good for this (especially once you get extended unicode strings in there and basically print symbols) , but it also covers a lot of the game board and having a color ring would be a nice alternative.