Whole script is ignored, when cpu limit has been reached
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Is it feasible to have the script run and affect the game and only terminate at the point where the cpu limit has been reached?
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If this is not possible, could we at least see the script output in the console until the termination? Currently we just get the error message, but script output until the termination is not shown.
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Set up a tasklist in memory and check to make sure you have enough CPU time left before running each task. You can store an historical average of all tasks time usage as a point of reference.
I do wonder, is
Memory
writes immediate? If so you could use that to see sort of where it terminates.I think console.log writes to stdout by default so at least that ought to be accessible, or is sandboxing or somesuch hindering this?