TOUGH revisited



  • currently, nobody uses TOUGH parts, because they are just not worth it, putting them into a creep.

    What about a damage reduction per TOUGH part of e.g. 3%? With the current body maximum, you could build a creep with 90% damage reduction (or perhaps really OP with 3.3% resulting in 99%... o_O). The price should be adjusted to ~ 50 energy and I'm pretty sure, it would increase the usefulness of this part significantly.



  • I used them in keeper killers as a buffer to reach rampart to remove the need for expensive healer creeps.
    2 toughs + 2 moves = 3 shots from killer at a cost of 120 enough to get to a rampart to kill the bugger 🙂



  • But that is useless in this map as the sourcekeepers are only in rooms without controllers. So no ramparts nearby. I'm currently ignoring the though parts as well, seems kind of pointless atm.