Find dropped energy
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Have this tines in code:
```js
if (creep.carry.energy < creep.carryCapacity)
{
var energy = creep.pos.findInRange(
FIND_DROPPED_ENERGY,
1
);if (energy.length) { console.log('found ' + energy[0].energy + ' energy at ', energy[0].pos); creep.pickup(energy[0]); } }
And noticed 2 bugs: 1) when few creeps harvesting near each other there is often found 1-4 energy 2) after calling ```someCreep.suicide()``` there is NaN energy!
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Arr... Sample code again:
if (creep.carry.energy < creep.carryCapacity) { var energy = creep.pos.findInRange( FIND_DROPPED_ENERGY, 1 ); if (energy.length) { console.log('found ' + energy[0].energy + ' energy at ', energy[0].pos); creep.pickup(energy[0]); } }
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I don't get your issue? Range 1 means a 3X3 grid around the creep, like 1 away from the creep. The second bug, well.. are you trying to get the energy from that creep or what?
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I think (1) is becouse some type of owerflow. For example creep has 43 energy, 50 energyCapacity and harverts 10 per round. After calling creep.harvest() there will be 3 dropped energy on ground. Next creep gets it from ground and so on... Problem is that there is no way to get 7 energy instaed of 10.
As for (2) i'm not trying to do anything special. Just noticed this strange behaviour.