Please add thisArg
to options list of all find methods and pass it to lodash filter.
red_led
@red_led
Posts made by red_led
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Find* methods
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RE: Find dropped energy
I think (1) is becouse some type of owerflow. For example creep has 43 energy, 50 energyCapacity and harverts 10 per round. After calling creep.harvest() there will be 3 dropped energy on ground. Next creep gets it from ground and so on... Problem is that there is no way to get 7 energy instaed of 10.
As for (2) i'm not trying to do anything special. Just noticed this strange behaviour.
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git branches
It would be great to snap game code braches to git branches. Or just import all github branches and let me choose current active in each game mode (game/simulation/survival)
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RE: Find dropped energy
Arr... Sample code again:
if (creep.carry.energy < creep.carryCapacity) { var energy = creep.pos.findInRange( FIND_DROPPED_ENERGY, 1 ); if (energy.length) { console.log('found ' + energy[0].energy + ' energy at ', energy[0].pos); creep.pickup(energy[0]); } }
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Find dropped energy
Have this tines in code:
```js
if (creep.carry.energy < creep.carryCapacity)
{
var energy = creep.pos.findInRange(
FIND_DROPPED_ENERGY,
1
);if (energy.length) { console.log('found ' + energy[0].energy + ' energy at ', energy[0].pos); creep.pickup(energy[0]); } }
And noticed 2 bugs: 1) when few creeps harvesting near each other there is often found 1-4 energy 2) after calling ```someCreep.suicide()``` there is NaN energy!