PTR Changelog 2015-11-25


  • Dev Team

    This changes are available at the Public Test Realm.

    Gameplay changes

    • Introduced new major kind of resource: power. Learn more from this article.
    • Introduced new season leaderboard based on power processed by players.
    • Introduced new structure: Power Bank.
    • Introduced new structure: Power Spawn.
    • Introduced new structure: Tower.
    • Introduced new structure: Observer.
    • Extensions capacity now depends on RCL: 50 capacity at RCL 2-6, 100 capacity at RCL 7, and 200 capacity at RCL 8.
    • Reduced extensions quantity available at RCL 7 to 50, at RCL 8 to 60.
    • Increased link capacity from 500 to 800.
    • Increased links quantity available at RCL 8 from 5 to 6.

    API Changes



  • I like the gameplay changes, it feels like they streamline the game.



    1. Room.find documentation is missing FIND_DROPPED_RESOURCES
    2. RoomPosition.lookFor() documentation is missing a way to search for these resources as well.
    3. Structure's structureType is missing details on all the new types of added structure constants in documentation.
    4. Controller level document will need to be updated since it's the only place we can see how many of each structure we can build at each controller level. Is there a reason this isn't available in the structure section of the API?

    I don't see any details on how having additional extensions then what is allowed by the above changes is going to be handled.



  • What happens to the extensions we have above 60 when the PTR change is implemented on live?


  • Dev Team

    @Vision They will be disabled depending on their distance from the controller in the same way as it works on the PTR.