Double melee attack issue
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Previously (in January) it was possible to apply a double melee attack -- 60 hits per 1 ATTACK body part -- with this code:
```
if(creep.pos.isNearTo(structure)){
creep.attack(structure)//attack
creep.move(creep.pos.getDirectionTo(structure.pos))//double attack
}```
I've rated this feature as a side-effect of the 'thorns damage' and have used it to crack a powerBank with a single creep, but...
But today it doesn't work this way:
- "double attack" applied to a wall results as a single(30 hits per tick per 1*ATTACK bodypart)
- "double attack" applied to a powerBank gives a random result: 30 or 60 hits per 1*ATTACK by chance.
Would you please clarify: was it (i mean: double melee attack) a bug, fixed by you recently? Or it is an intended behaviour that doesn't work now by mistake and will be fixed back soon?
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@DEVS, I would appreciate the feedback,
cause my old power hunting code dosn't work now,
and I don't know what powerBank attack ratio should be used:
- single (30 damage per [ATTACK] per tick), as it is documented
- random (~45 damage), as it is now
- or double (60 damage), as it was in JanuaryShould I wait for the bugfix or make a new power hunting code?
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Yes, this was a bug which is fixed now. Regarding attacking Power Banks it could also be a bug (another one), please report.