PTR Changelog 2016-02-18


  • Dev Team

    This describes the changes on the Public Test Realm.



  • I think it would be good if the newbie walls would also count as terrain instead of as structure.

     

    Currently the newbie walls are constructedWalls which decay and can't be destroy, two attributes which are unusual for constructedWall. Also they count as destructible, if I set the `ignoreDestructibleStructures`.

    Having them as walls which decays, would reduce the number of special attributes to only, decaying which is not usual for walls.

    Additional to that it would make it much more easier to decide if I'm on the same side of the power bank. Currently I would have to cache all newbie walls in rooms near (distance up to ~7) my rooms, to be able to calculate the path.

     

    I'm adding this as a comment here, because having the newbie walls included in the `Map.getTerrainAt` or even in the new `PathFinder` would help a lot.


  • Dev Team

    Terrain data is static and immutable. It is technically impossible to treat dynamic game objects as terrain due to this.