room.find(FIND_EXIT)
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Hey guys,
Im not exactly if this a bug or a feature butroom.find(FIND_EXIT);
returns ALL edge cells instead of the exit cells. Its not a big problem but if it is a bug I reported itReproduction steps (I cant believe I have to do this):
Game.spawns.Spawn1.room.find(FIND_EXIT);
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*Im not exactly sure if this a bug or a feature...
also I need an editing function fpr this forum
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This works as expected in simulation mode for me.
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