room.find(FIND_EXIT)
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 Hey guys, 
 Im not exactly if this a bug or a feature butroom.find(FIND_EXIT);returns ALL edge cells instead of the exit cells. Its not a big problem but if it is a bug I reported it Reproduction steps (I cant believe I have to do this): Game.spawns.Spawn1.room.find(FIND_EXIT);
 
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 *Im not exactly sure if this a bug or a feature... also I need an editing function fpr this forum  
 
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 This works as expected in simulation mode for me. 
 
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