Memory Corruption?
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I (and at least one other player) both have attributes from (the same) third player's memory. Here's a screenshot of the memory (none of this comes from any code I've ever used. I don't use any libraries at all)
This has been reported at least three times before: http://screeps.com/forum/topic/1226/Account-Breached
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My memory was replaced with the same data on tick 6456485 earlier today
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My memory was replaced with same data around 11:47 UTC. Not exactly same but with same structure. Value of spawnSpawning is different 'Spawn1: - | Spawn1_: - | Spawn1__: - | Spawn2: - | Spawn3: cu3_0 (15) | Spawn3_: - |.....'
I'd say it might be Rumatah script memory but to be sure one needs to somehow check source ids found in spawnPriorityQueue: '55c34a6b5be41a0a6e80c428', '55c34a6b5be41a0a6e80c427', '55c34a6b5be41a0a6e80bae7', '55c34a6b5be41a0a6e80bae7'
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When my memory was corrupted, It was likely replaced with Rumatah's data as well (roomNames found there belong to him).
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We are investigating possible reasons of this malfunction. Please report any new incidents of this kind in this thread: http://screeps.com/forum/topic/1226/Account-Breached