new Pathfinder may cause timeouts?



  • Not sure how I got in this scenario, but apparently after running my ai with the new pathfinder, I got in a scenario where my ai was half dead and timing out. After removing `PathFinder.use(true)` this seems fixed.

    Of course it`s just speculating if the new pathfinder actually caused the fix (or just a push of the code triggered it) or what in the new pathfinder may cause the timeout... But I guess it`s better way better to post this incident anyway in case other may have similar troubles.


  • Dev Team

    Yes, this module is still experimental and may cause some weird behavior. Please report any further unexpected results you will get with it.



  • For me, in several occasions, the creeps would not step on the final tile, although it was not blocked. Switching back to the old mode resolved this issue. Could it be the issue with cached paths?


  • Dev Team

    We have found and fixed a bug which may cause that. Please report if you have any further incidents of this issue.