remove() / destroy() not working for hostile construction sites / spawns


  • Culture

    In claimed rooms, most hostile structures can be removed through the UI or by calling destroy() on them. However, hostile spawns seem only removable through the UI. Calling destroy() returns 0, but doesn't remove the structure.

    Similarly, hostile construction sites can be removed through the UI, but although a remove() call returns 0 on them, they don't actually get removed.