<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[remove() &#x2F; destroy() not working for hostile construction sites &#x2F; spawns]]></title><description><![CDATA[<p>In claimed rooms, most hostile structures can be removed through the UI or by calling destroy() on them. However, hostile spawns seem only removable through the UI. Calling destroy() returns 0, but doesn't remove the structure.</p>
<p>Similarly, hostile construction sites can be removed through the UI, but although a remove() call returns 0 on them, they don't actually get removed.</p>]]></description><link>http://screeps.com/forum/topic/448/remove-destroy-not-working-for-hostile-construction-sites-spawns</link><generator>RSS for Node</generator><lastBuildDate>Mon, 13 Apr 2026 18:21:44 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/448.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 15 Nov 2016 05:16:01 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to remove() &#x2F; destroy() not working for hostile construction sites &#x2F; spawns on Invalid Date]]></title><description><![CDATA[<p>In claimed rooms, most hostile structures can be removed through the UI or by calling destroy() on them. However, hostile spawns seem only removable through the UI. Calling destroy() returns 0, but doesn't remove the structure.</p>
<p>Similarly, hostile construction sites can be removed through the UI, but although a remove() call returns 0 on them, they don't actually get removed.</p>]]></description><link>http://screeps.com/forum/post/2143</link><guid isPermaLink="true">http://screeps.com/forum/post/2143</guid><dc:creator><![CDATA[Bovius]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>