Shard3 is struggling in the evening, third day in a row
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Suggestions from Slack indicates that this may be a consequence of the take-out a few days back.
Is something not quite back to normal yet?
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Tonight, last ten minutes average 7.36s, with a peak of over 14 seconds.
@artch, any thoughts?
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I too would love to know why such a slowdown, and if its being looked into with plans on a fix, or if its just going to be this speed from now on. It is really quite a massive slowdown seemingly all of a sudden. Many times I think my script has an error because it goes 10+ seconds without anything moving.
I dont mind long, slow, drawn out games, but there is a line where it gets frustratingly slow, and we crossed that days ago I think it was only 3-4 seconds per tick when I started playing a few weeks ago.
anything we as players can do to help the devs get it back to normal?
As a noob, I wouldnt be averse to... ahem... a complete restart a fresh shard 3 at 2-3 seconds per tick? (im only half joking, i know many players would be quite upset)
Either way, I just hope it gets fixed.
Random suggestion, isnt there some way that players could donate processing power to the server from their own computers? 12+ hours a day my pc is idle, id be happy to help process the game to see faster tick times. Like a distributed processing sort of setup. I know thats probably a huge undertaking code wise and maybe not even feasible but I couldnt help throw the idea out there.
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The root cause of this issue is not completely clear yet. We're working together with the staff of our hoster to identify and solve this issue as soon as possible.
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Do I smell cpu steal on shared VMs?
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@rhef We don't use shared VMs, your nose is wrong.