PTR shard 1: huge energy regeneration times



  • I'd like to do some testing on the PTR. However, while my creeps are still able to spawn, all the energy sources have regeneration times of around 1.6 million ticks in the future (they're usually around 300). This means that whenever my energy sources run out, I can't get any more energy from them, which makes my code essentially unusable there. This affects basically everything that uses a countdown - decay times, terminal cooldowns, the room controller downgrade timer, safe mode countdowns, and so on.

    • Shard: PTR, shard 1
    • Expected behavior: Energy regeneration timer is reasonably small (usually a maximum of 300)
    • Actual behavior: Energy regeneration timer is over 1.6 million

    For an example, look at the sources in https://screeps.com/ptr/#!/room/shard1/E59N1 (my room on the PTR).


  • Dev Team

    Thanks, we'll take a look


  • Dev Team

    This post is deleted!