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    Topics created by ZorzZ

    • Time out idle newbie rooms
      Feature Requests • • ZorzZ

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      3180
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      No one has replied

    • Place newbies at edge of playing field
      Feature Requests • • ZorzZ

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      2936
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      No one has replied

    • Dear GrandonBroseph
      General Discussion • • ZorzZ

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      I think in W9N4 it was that they just happened to be passing through, and got upset when they saw your stuff in there. I believe I now have it set to ignore your creeps and structures in W9N4. Please do maintain your controller there, to avoid a newbie walling it off. If you will stop killing my spawns in W8N3, I will add it to the list, to allow you safe passage through there.
    • Controllers in sim survival mode
      Feature Requests • • ZorzZ

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      3004
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      No one has replied

    • Fast way to determine if position is occupied (and ideally, terrain)
      Feature Requests • • ZorzZ

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      Not sure if it has been fixed, but problem with lookForAtArea(WHAT,..) is that it returns only the one item of the same type on a given cell - at least it used to. This obviously can't work for structures. One would think that it would be OK for terrain, but I've seen map tiles that have a wall and a swamp on the same tile - lookForAtArea('terrain',...) returns one of them, so you'd treat the cell walkable, while it's not, or the other way aroun.
    • findPathTo suddenly really slow?
      Technical Issues and Bugs • • ZorzZ

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      Hmm, this seems to be related to using long avoid lists. Under 150 is fine. Somewhere between 200-500, things explode.
    • TypeError: Cannot read property 'length' of undefined
      Technical Issues and Bugs • • ZorzZ

      18
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      Thanks to all for reporting this and good reproducing work. Fixed.