When I browse the Market to look at the prices of some of the compounds I'm not sure what each component does so I usually have to go into the documents to look it up. Since there are 2 T3 compounds for each color it becomes easy to mix up which ones which. Small QoL change
Violaman
@Violaman
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[BUG] moveTo() with swapmy rooms
I think I saw it mentioned here before, but when I try to move to a position in the room that's really spawmy, my creep will avoid the swamp area by going along the edge of the room where there is no swamp but this makes it change rooms to whatever room it borders. Has there been any news on if this issue will be fixed or if this is a programming issue we need to solve ourselves? Why not just make the edge positions have a calculated fatigue value higher than swamp, but not actually fatigue the creep when it moves there.