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    StormWing0

    @StormWing0

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    Posts made by StormWing0

    • RE: Memory from previous lives not clearing

      @kyralee Don't think I saw that part, saw the parts about clearing memory while active but nothing about between respawns.

      posted in General Discussion
      StormWing0
    • Memory from previous lives not clearing

      Noticed this on the server each time the server is reset while I get despawned the stuff I placed be it flags or otherwise still lurks in memory. Didn't think much of it at first but since I was focused on other things but it'll cause some headaches down the road.

      Easy way to recreate this is to load up a long lists of something into memory and hang around for the server reset. Not sure if dying and respawning also causes it but well check.

      posted in General Discussion
      StormWing0
    • RE: Room controller either not upgrading or displaying upgrades on PTR

      @o4kapuk ty saw the effects of the fix on my poorly programmed bot. 🙂 I'll see if I can find anything else going haywire. 😛

      posted in General Discussion
      StormWing0
    • RE: Room controller either not upgrading or displaying upgrades on PTR

      @o4kapuk bug still there and noticed when looking around several rooms with negative reserve level. O_o

      posted in General Discussion
      StormWing0
    • Anyone ever experiment with moving as a group or formation? If so how'd it turn out?

      Figured this game has been around long enough for someone to have tried to make their creeps move as a group or in some kind of formation and wondering what happened if anyone has. 🙂

      posted in General Discussion
      StormWing0
    • RE: Path Generating with existing paths

      @donatzor The idea was to make the paths that were found have the same value as roads at least while generating paths. Generating the paths is the easy part it's the making the ones already generated be as helpful as roads when generating new paths that's the hard part. 🙂

      posted in Help
      StormWing0
    • RE: Missing loads of CPU allocation on partially-active shards

      hmm wonder what'd happen if someone maintained a stationary scout somewhere in the shard they are passing through and just replaced it before it died? Would the bug still happen?

      posted in Technical Issues and Bugs
      StormWing0
    • RE: Max Spawning Distance?

      @qgazq oh so that's what's going on my eyes must have glossed over that part in the tutorial.

      posted in Help
      StormWing0
    • RE: Max Spawning Distance?

      Found it, the strangeness is under tutorial 4.

      if(Game.spawns['Spawn1'].spawning) { 
              var spawningCreep = Game.creeps[Game.spawns['Spawn1'].spawning.name];
              Game.spawns['Spawn1'].room.visual.text(
                  '🛠️' + spawningCreep.memory.role,
                  Game.spawns['Spawn1'].pos.x + 1, 
                  Game.spawns['Spawn1'].pos.y, 
                  {align: 'left', opacity: 0.8});
          }
      posted in Help
      StormWing0
    • RE: Max Spawning Distance?

      @duckymirror ya one of the tutorials has us move the creep that was spawning out a tile for some reason. I'll see if I can find the code in a bit.

      posted in Help
      StormWing0