W4rl0ck, what if you only had so many moves per account? There are rooms that are useless without this possibility, i.e. E29N88. In that room the mineral is almost useless - you can't even place a container by it.
Posts made by Spedwards
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RE: Moving Game Objects
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RE: Moving Game Objects
After some thought, RCL may not be the best trigger for a feature of this kind. Larger players will be able to reach it with haste. An alternative is x ticks as well as a minimum RCL requirement. At least 2 weeks worth of ticks in the room and at least RCL 5/6.
These amendments should make a feature like this a little more balanced.
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Moving Game Objects
So this idea is a little out there, but it could work provided it's done well. The idea is as follows:
- Upon reaching RCL8 in a room, you are able to move one of the game objects (source, controller, or mineral).
- You can only move one object, once.
- Dropping RCL level will not allow you to move another object once you are back at RCL8.
- The only way to move another object is to unclaim the room entirely, and work back up to RCL8.
A lot of rooms won't need this but it has a lot of potential. Here are a few ideas for this feature:
- Sabotaging a Room. If a hostile player is coming in to take over your room, you can move the controller to a corner of the room before being wiped.
- Improving a Room. There are some rooms that have awful positioning. Two sources adjacent to one another; a controller or mineral on the other end of the room; any two of a different type within a close proximity. All of these would be cause to move an object.
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Toggle Attack Notifications
Give us API access to toggle attack notifications for objects. Can be added to RoomObject.
It's kind of annoying getting a tonne of emails when dismantling your walls.
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Field To Check What Room You Are Looking At
So we need a field, for visuals that would give us the room we are looking at. That way we can only draw in that room.
Visuals may be free to draw, but getting all the information, and drawing in every room, is very expensive, when we are only looking at one room at a time.
The field should be an array of room names, for cases when you have multiple tabs/windows open looking at more than one of your rooms.
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RE: RoomVisual feature requests
I'd love to see font-family and font-weight available for text visuals. Possibly even a text stroke.