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    ScottyC

    @ScottyC

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    • [Towers] New attack type

      I think it would add to attack/defense tactics if a new tower attack style was added, similar to the mass ranged attack creeps can use. I was thinking something like a bombard -

      tower.bombard(x, y) - Launches a mortar into the air, that lands the following tick. Deals 50% tower damage to the impact site, and 25% to every tile around it. Damage scales opposite to tower.attack with range, so >=20 tiles would be 600 (50%, 300 at impact site, 150 damage to 8 tiles surrounding impact site) and <=5 would be 75 at impact site, ~38 surrounding it.

      posted in Feature Requests
      ScottyC
    • RE: [GCL] GCL - Circumventing the "cap" is ridiculously easy

      I like the idea of the root controller, but I'm not a big fan of making no GCL progress from any other room.

      What if the "Root Controller" was a structure you built, limited 1 per player, buildable at RCL 8 for 1 million energy. Upgrade points put into a normal controller give half a point to GCL (in addition to upgrading the RCL at a normal amount), and points in the root controller give double.

       

      You could even put in a danger aspect to it - If the root controller structure in a room is destroyed in any manner, you instantly lose claim in that room. That would also act as an impediment to players changing their root controller locations.

      posted in General Discussion
      ScottyC