"upgradeController restores 100 ticks of ticksToDowngrade rather then resets it immediately."
Can you clarify if this is: per WORK part, per creep, or per tick?
"upgradeController restores 100 ticks of ticksToDowngrade rather then resets it immediately."
Can you clarify if this is: per WORK part, per creep, or per tick?
Interestingly enough, I don't think it says that signing will prevent noob zones.
That was in the original discussion but it's not in the changelog or documentation.
However it's not totally clear if that was intentional or not...
Yeah I think those are good.
I think that Berserk is valuable for putting it on enemy creeps to give them 2x damage.
I guess a part of me assumed that this was going to get nerfed before you pointed it out.
Another idea is that the Commander can somehow project the mineral effects (based on his carry contents) to his comrades
I think general consensus is Commander is weakest class in design doc.
Could of specific examples:
1. Unlike others has no way to boost your econ
2. Disable vs Punch.
It would suit the class to have the abilities be constant auras for creeps in range, with the range increasing with levels.
Like exhaust (my favorite) and encourage would affect creeps with 2/3/4/5/6 range.
This way he still gets to be "boring" just constantly buffing those around him but can give it a boost.