yup. welcome back trep btw.
Posts made by R33T4RD
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RE: [Discussion] Spawn insta-kill mechanic
WarInternal's idea is nice except for the fact that it doesn't deal with the problem since it simply says remove the feature, and let enemies block spawns.
This feature was implemented for a reason.
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RE: [Discussion] Spawn insta-kill mechanic
I agree that said mechanic is bad. not only because of how powerful it is, but because producing tough parts only can cost at most 3.3 energy per tick. way more efficient than shooting them pesky invaders.
its a lot worse on this room: https://screeps.com/a/#!/room/E16S42 where a single spawn blocks every entrance.
I don't think safe mode is a problem since in safe mode enemy creeps can't block your creeps.
removing this is unlikely, i actually submitted a bug report prior to using it and was told its working as intended.
My solution is a simple one - if a friendly creep is blocking the spawn, the spawn should not kill enemy creeps blocking it. This stops enemies from preventing spawns from spawning creeps completely, but stops the defensive use of consecutive creep spawning.
This mechanic can be abused much worse, imagine two creeps standing next to a spawn, and moving from the rampart to block all free room other than where the enemy is standing. a moment ago you had two slots for creeps to spawn, and then your fully upgraded creep disappears to a single tough part creep.
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The SUN awakens the undead
Hi
I've been a zombie for quite a while, until SUN woke me up from my zombiefied state by killing all of my bases.
And now I'm back, resurrected from undeath, to fight the SUN for fun and glory.
Having no allies makes this fight's outcome quite predictable, but I do have an amazing room to protect: https://screeps.com/a/#!/room/E16S42
I'm happy to receive help, if anyone is interesting in helping my futile campaign, if not by fighting SUN then by supporting me with any goods you can send
I'm hoping this will keep me entertained for a bit longer, and if people are interested I can try recap the fighting.
Have fun!
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army killed by an exploit
I've killed this guy's base. i think he got salty, so now he moves his base to wherever my army is, when i'm not in controlled area to make it disappear:
https://screeps.com/a/#!/history/E12S43?t=12562510
is there anything i can do to stop this? -
inconsistency in Creep.carry
creep.carry[RESOURCE_ENERGY] returns 0 if empty, creep.carry[RESOURCE_HYDROGEN] returns null if empty.
much inconsistency. very bug generating. wow.