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    Posts made by Poxymyr

    • RE: Huge jump in GCL

      There has been a sneaky update, see changelog : http://support.screeps.com/hc/en-us/articles/203424201-Changelog-2015-06-09

      posted in General Discussion
      Poxymyr
    • RE: Getting logged off and editor in new window

      Thanks for the reminder, but I'm already developing locally with grunt. I was indeed playing with the ingame editor to try something new, with the console and memory just a click away when the problem occured. I just wanted to point this out.

      posted in Technical Issues and Bugs
      Poxymyr
    • Getting logged off and editor in new window

      So, I was editing my script within the in-game editor, opened in a new window. After a while, I came back to the game window to see the changes, and I just found myself disconnected from the game, and prompted to log in again. I did so and saw that the recent changes to my script were not saved.

      posted in Technical Issues and Bugs
      Poxymyr
    • RE: Game frozen

      And judging by the amount of energy harvested in the last hour by everyone, it looks like the entire game just froze for everyone.

      posted in Technical Issues and Bugs
      Poxymyr
    • RE: Game frozen

      Game is frozen for me too right now

      posted in Technical Issues and Bugs
      Poxymyr
    • RE: .say() all the things!

      I agree with this, I can already see what could be done with it.

      posted in Feature Requests
      Poxymyr
    • Duplicate creep spawn

      So, I just witnessed my spawn giving birth to 2 creeps with the same name, at the same time. The code I use for automatic generation is :

      if(!Game.creeps.Worker1) {
          Game.spawns.Spawn1.createCreep([WORK, CARRY, MOVE], 'Worker1', {role : 'harvester', state : 'harvesting'});
      }
      

      If that can help, it happens right after my 5th extension was built. None of them are actually used. Both creeps costs 200 energy, but it used only 200 energy. There is one creep that doesn't move, but ages. Object.keys(Game.creeps) only show one of them.

      posted in Technical Issues and Bugs
      Poxymyr
    • RE: Display indicative message

      Yes nugarin, I know about that indicator. But when you try to build something in a room you don't own, there is a frame that pop and tell you why you can't build here. My request is to put a similar frame telling you that you can't build spawns or extensions near a source. For the moment the message "Place xxx" just turn red, but don't tell why, being confusing. I hope it's clearer now.

      posted in Feature Requests
      Poxymyr
    • RE: Display indicative message

      Ok, so after some tests I figured out it was because you can't build spawns nor extensions near a source. The request still stands as it should be indicated somewhere.

      posted in Feature Requests
      Poxymyr
    • Display indicative message

      When I try to build anything in my room, there is a specific zone where i can't place anything. I think we should be prompted with an error message telling us why we can't build here when this happens (in the same way as when we try to build something in a room we do not own).

      In my case, I don't know if this is a bug or not, so I would like to hear for what reasons I could not build something in my room.The area is a square from (23;9) to (31;17), in room E7N4.

      posted in Feature Requests
      Poxymyr