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    Topics created by PhiNotPi

    • Unable to send creep into (opened) room owned by another player.
      Technical Issues and Bugs • • PhiNotPi

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      I have a similar issue. Destroyed those protective walls in my room and left the room with a creep. Leaving the room worked well, but going back to my room, doesn't work. Left the room, if it was FIND_EXIT_BOTTOM in the code below, but in next room this it moves to the exit, but does not move to the next room. creep.move(TOP); while standing at the exit returns 0, but doesn't do anything. var exit = FIND_EXIT_TOP; creep.moveTo(creep.pos.findClosest(exit)); My room is E5S2 and trying to enter from E5S3.
    • When a creep attempts multiple conflicting actions, what receives preference?
      Help • • PhiNotPi

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      We've added new article explaining this: Simultaneous execution of creep actions. Hope this helps.
    • room.getAge() function
      Feature Requests • • PhiNotPi

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      For Survival there is one already: Room.survivalInfo.score. For MMO, it doesn't make any sense, because it would be the same for all rooms, and equals to Game.time.
    • A "defense" body part
      Feature Requests • • PhiNotPi

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      Sorry, don't want to hijack your suggestion, but I have a similar suggestion, which is not exactly same but, since it could offer something towards your own goals, I am posting it here. Imagine this amazing announcement. We have added a new body part - SHIELD - equip your creeps with this new and extra shiny body part to protect your screeps from harm. SHIELD will absorb all hits on the body part, but will use up 1 energy for the X damage absorbed. Your screep will also need a CARRY body part to keep its shield charged, But wait, this is not all - the new amazing body part from the Spawn Werks(TM) also includes an ability to prolong life of your creep by utilizing advanced gene-editing techniques. It won't keep your creep alive forever, but will prolong its life per rate of Y energy per tick. Imagine the siege battles, with tankers and fast supply tenders, defense of the supply lines and daring raids into the enemy territory to choke off the flow of energy.
    • Ramparts should be made more economical
      General Discussion • • PhiNotPi

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      To add, healing a tough+attack creep is for free, but repairing rampart cost a lot AND needs a nimble logistics to be ready to carry the energy to the front. Upkeep of creeps involved in logistics already takes up 30-50% of the upkeep for healers, plus all the amount that goes into repair. I did math on this when simulation started and the only case where rampart could pay off is in super-dense attack situation that can be achieved only with 12+ tier creeps in smart position and in enough numbers (read: complex and expensive attack squad). because if defense is positioned smartly, there quite a low limit on maximum DPS versus wall of creeps, especially if they are constantly healed.